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(+1)

Undoubtedly, the influence of King's Field is very strong in this game. I really enjoyed what I played here. I can't wait for the full version. Kudos to you man.

(+1)

Ahh, this is so tastefull. The subtleness, the music, the colorscheme. Loving it!

Thank you for playing! Glad you enjoyed it :D

(4 edits) (+1)

Overall, this a pretty cool King's Field inspired game. The movement is quite awkward, and personally, I'd prefer something handcrafted rather than randomized.

Would love to see this be developed further.

(+1)

I really loved this Demo!

It is exactly what I was looking for and I searched for quite a long time.

 I like how the Dungeons are generated and the combat actually feels pretty nice. It looks amazing and for the beginning the enemy variety is decent. 

There are two things I have noticed tho:

1. The Sandworms are a bit hard in close combat/if you don't have the Crossbow.

2. When you run and let go, the character will move like an extra two steps, which made me run into slimes some times. 

But everything besides that is (atleast for my taste) near to perfect. I had lots of fun and I'll probably do some more runs later on. 

And I'll definetly check on this game and it's progress in the future. 


Once again it was really fun, thank you for making this Demo :)

(1 edit) (+1)

Thank you for playing, I'm glad you enjoyed it! I appreciate the feedback, for the demo I really focused on building out a number of mechanics to have some variation and as a result everything needs a bit of balancing :D.

I'm still figuring out what the future holds for the game, but I'll definitely be putting out an update eventually so stay tuned :)

(+1)

Sweet game. Mace OP, but I like that it actually feels heavier than other weapons.

Thank you for playing! A lot of the mechanics aren't really balanced right now, they're just there to give you a taste :D

Viewing most recent comments 83 to 87 of 87 · Previous page · First page