Very epic. When I got a crossbow at one point after killing a worm the bolt kinda got shoved to the right of my screen instead of being in the crossbow. I also got lucky and got a mace that one shot everything from the well XD. Also, the attack range feels deceptively short. Keep up the great work!
neat little game. After playing it for roughly an hour, there's some suggestions I'd like to share, hoping that you'll appreciate them.
-stamina regen is too slow
-crossbow seems overpowered due to infinite ammo and the enemys aggro being relatively low
-the final boss hardly feels like a boss at all. I liked the design but the actual npc was weak as hell.
-there's little to no reason to replay the game. Such gameplay loop might benefit from a system that adds new enemy varieties every cycle, or weapons, or maybe spells only the player can use. Kind of like a NG+ system where you keep getting stronger but your inventory gets wiped every time.
Other than that, I feel like you nailed the nostalgic atmosphere very well. I really hope this project doesn't get abandoned as I see a lot of potential in it.
Create another randomly sized square in the space next to the picked wall.
Repeat this process until a number of rooms are made that don't overlap.
Fill in each square room with different things. Some rooms become "hallway rooms", some are filled with random pillars, some have their centers filled in.
To make the sand exterior I took each rooms center and created a circle with a larger radius.
The way the algorithm works is kinda like how you would draw a map in MS paint or something.
I just heard about the indefinite hiatus, which kind of sucks. Just everything about this game is amazing, from the visuals to the music, I really hope this isn't going to be abandoned and the developer does eventually start to work on this game again. I'd hate to see this game stay unfinished.
A really cool project with many neat little ideas, with the crossbow with infinite ammos or the well of wishing. The controls are a bit clunky with a controller. I wanted to play with a keyboard and mouse for the better camera panning, but the game doesn't allow for rebinding inputs so I stuck with a gamepad.
I really like the vibe of the game, it reminds me a lot fo the old traditional 2D roguelikes. I would say the sprint consumes too much stamina, to the point of kinda ruining the pacing when you just want to explore and go from point A to B. But apart from that, it's a solid demo. I would live to see it fully completed.
Out of all the indie games trying to be Kings Field, your demo truly succeeds at recapturing all of the key elements. It has the right look, it has the right feeling, it has the right technical execution, and it carries the right atmosphere. For a full release game, the similarities may be too on the nose, but, I sincerely hope you consider making a full project some day.
The full game is on indefinite hold until I'm able to either scrap together enough resources to hire a small team, or develop my skills enough to create it all myself. I do plan to return to it one day, but no definite plans at this moment :(.
Just beat the demo and I am really looking forward to seeing the future of this game! Purple skeleton just about gave me a heart attack he was so quick!
fun :) I've always wanted to play Kings Fields but have never wanted to put up with the old controls, and this game manages that feeling fairly well with mouse look. The ps1 dithering and the camera bobbing add a very textured breathing feeling that ended up making for cool breather moments after combat.
There's a visual bug where the crossbow "drops" its bolt sometimes but super clean gameplay-wise
Absolutely love Daggerfall vibes of it!
Please, if you would like to release full version as paid one, consider doing it not only for Steam, but also for GOG.com, as I’d love to pay for it, but I don’t want to support binding clients.
I really liked this demo for Fiend's Isle. I liked the aesthetic of the game with the PS1 style going for it as well as the game mechanics itself. There's really isn't a tutorial on how to fight enemies or what the different kinds of items there are in the game, which gives you a hit of dopamine every time you discover something new. I went through the game without knowing that there was a healing mechanic that could have prevented me from dying. I didn't know that you could pick up the patches of grass on the ground and use them to heal yourself, so I kept running through areas with low hp and surviving with my top tier dodging skills.
There are a few issues I had with the game mechanics that kind of got in the way of my enjoyment of the game. The first was with the range of the attacks. Sometimes, I would swing at a slime or skeleton with my dagger, and it would miss so I would try coming closer to guarantee a hit and I would end up taking damage. Also, without some kind of crosshair marking where you're clicking, there is no sense of knowing where the attack is going to land. Therefore, I think adding a crosshair or a dot to mark the middle of the screen along with adding just a tiny bit of range to the weapons would help fix these problems.
Another issue I faced while playing is the UI of the inventory. I thought I could shoot a skeleton from far away with my crossbow and the switch over to my short sword to finish it off, but I got stuck in the middle of swapping and ended up dying because of it. To make it easier to swap weapons in the middle of combat, I would suggest making the scroll wheel bigger to display more items, since it only displays two at a time, or to make a section dedicated to holding your items and have the display screen for the items to the side.
Overall, I found his to be a pretty fun demo. I understand that this isn't the complete game and that it isn't the finished product. The problems I listed are pretty small and don't do a lot to take away from the enjoyment of the game. If you made it to the end of this to figure out if this is a game worth playing, I think you should try it out.
I absolutly love this, and would love to see more if you decide to keep working on it, you've nailed the feel of a King's Field game while making it a rouge like, and I am in love with It
I hope you can keep up the project, and I would be ecstatic to buy and play it if you make it a full game!!!!!
Hey I really like this demo! If you're still wanting to make it bigger and need funding message me @Stylish_Kira, I'd love to publish it as long as I can sneak some Lunacid references in
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Very epic. When I got a crossbow at one point after killing a worm the bolt kinda got shoved to the right of my screen instead of being in the crossbow. I also got lucky and got a mace that one shot everything from the well XD. Also, the attack range feels deceptively short. Keep up the great work!
neat little game. After playing it for roughly an hour, there's some suggestions I'd like to share, hoping that you'll appreciate them.
-stamina regen is too slow
-crossbow seems overpowered due to infinite ammo and the enemys aggro being relatively low
-the final boss hardly feels like a boss at all. I liked the design but the actual npc was weak as hell.
-there's little to no reason to replay the game. Such gameplay loop might benefit from a system that adds new enemy varieties every cycle, or weapons, or maybe spells only the player can use. Kind of like a NG+ system where you keep getting stronger but your inventory gets wiped every time.
Other than that, I feel like you nailed the nostalgic atmosphere very well. I really hope this project doesn't get abandoned as I see a lot of potential in it.
Could you tell me how you do the dungeon generation?
If not it's okay.
It's a little brute force. I'll try to explain:
The way the algorithm works is kinda like how you would draw a map in MS paint or something.
Ooohh, ok, makes sense.
Thank you for explaining.
Good luck with your games.
I love this game, im so glad it has Linux support, the hiatus is a bummer but i know that i will see the full game
Suggestions
1 illusory walls
2 A quick item button for items of the players choice
I will love to see what you make of this game
so promising but like all things related to kings field it all dies before coming to fruition.
I just heard about the indefinite hiatus, which kind of sucks. Just everything about this game is amazing, from the visuals to the music, I really hope this isn't going to be abandoned and the developer does eventually start to work on this game again. I'd hate to see this game stay unfinished.
love this and the zelda vibes
A really cool project with many neat little ideas, with the crossbow with infinite ammos or the well of wishing. The controls are a bit clunky with a controller. I wanted to play with a keyboard and mouse for the better camera panning, but the game doesn't allow for rebinding inputs so I stuck with a gamepad.
I really like the vibe of the game, it reminds me a lot fo the old traditional 2D roguelikes. I would say the sprint consumes too much stamina, to the point of kinda ruining the pacing when you just want to explore and go from point A to B. But apart from that, it's a solid demo. I would live to see it fully completed.
good game dude
Loved it! Its intuitive and simple to play. Got the mace from the well and was like; this prob gon fuk the bone-boys up. And it did and it was cool.
Really cool game, loved the vibe , the music is really good, definitely recommend 9/10
Out of all the indie games trying to be Kings Field, your demo truly succeeds at recapturing all of the key elements. It has the right look, it has the right feeling, it has the right technical execution, and it carries the right atmosphere. For a full release game, the similarities may be too on the nose, but, I sincerely hope you consider making a full project some day.
It's like oldschool Skyirm. Complete vibes, love it.
Do you mean old school elderscrolls
i would love to play this
I'm not a fan of every indie game doing a PS1 aesthetic, but you did it really well! The OST is great too.
wish i could play. old looking graphics and great atmosphere got my attention so hard
https://prnt.sc/lQ_G3lZZLW3s
not responding problem when i run the .exe
This is a really fun game, I hope you continue working on it. Great job so far! 👍
genuinely pretty fun
This game makes me irrationally happy... i pray to g o d your still working on the full game.
The full game is on indefinite hold until I'm able to either scrap together enough resources to hire a small team, or develop my skills enough to create it all myself. I do plan to return to it one day, but no definite plans at this moment :(.
That's really unfortunate, this game has so much potential.
What skills are you looking for this small team to cover?
Mostly art. Im terrible at modeling and I'd like to work with someone who could really bring a refined style to the project.
THIS GAME IS SO FUCKING COOl NO JOKE IM ACTUALLY SO HAPPY RN
Thank you :). If you're looking for something similar that's way more complete, maybe check out Lunacid!
the playstation can produce mind boggling effects
its really good and im waiting for full version but do it really cheap or free
i would assume they would want a fair day's pay for a fair day's work so i dont see a reason to do it cheap or free
Just beat the demo and I am really looking forward to seeing the future of this game! Purple skeleton just about gave me a heart attack he was so quick!
Already wishlisted on steam!
the music makes me feel a emotion that doesnt exsit..... and i love it
fun :) I've always wanted to play Kings Fields but have never wanted to put up with the old controls, and this game manages that feeling fairly well with mouse look. The ps1 dithering and the camera bobbing add a very textured breathing feeling that ended up making for cool breather moments after combat.
There's a visual bug where the crossbow "drops" its bolt sometimes but super clean gameplay-wise
this game absolutely boggles my mind... it produces mind boggling effects....
The boggling has only begun
Absolutely love Daggerfall vibes of it! Please, if you would like to release full version as paid one, consider doing it not only for Steam, but also for GOG.com, as I’d love to pay for it, but I don’t want to support binding clients.
Thank you! When the time comes, I'll remember to look into GOG, but the game will also be released here on itch!
Fun demo! Great tribute to king's field! I found the Mace (:
This formula works well together!
Very soothing, amazing demo!
Will be coming back to this one.
This is one of the best games ive seen , i love the retro art style , the ,mechanics , everything about it is a work of art
And i have a question
Will the full game be free on itch?
Thank you!
When the full game comes out it will not be free.
would love to see this get a full release
this is sick dude
I really liked this demo for Fiend's Isle. I liked the aesthetic of the game with the PS1 style going for it as well as the game mechanics itself. There's really isn't a tutorial on how to fight enemies or what the different kinds of items there are in the game, which gives you a hit of dopamine every time you discover something new. I went through the game without knowing that there was a healing mechanic that could have prevented me from dying. I didn't know that you could pick up the patches of grass on the ground and use them to heal yourself, so I kept running through areas with low hp and surviving with my top tier dodging skills.
There are a few issues I had with the game mechanics that kind of got in the way of my enjoyment of the game. The first was with the range of the attacks. Sometimes, I would swing at a slime or skeleton with my dagger, and it would miss so I would try coming closer to guarantee a hit and I would end up taking damage. Also, without some kind of crosshair marking where you're clicking, there is no sense of knowing where the attack is going to land. Therefore, I think adding a crosshair or a dot to mark the middle of the screen along with adding just a tiny bit of range to the weapons would help fix these problems.
Another issue I faced while playing is the UI of the inventory. I thought I could shoot a skeleton from far away with my crossbow and the switch over to my short sword to finish it off, but I got stuck in the middle of swapping and ended up dying because of it. To make it easier to swap weapons in the middle of combat, I would suggest making the scroll wheel bigger to display more items, since it only displays two at a time, or to make a section dedicated to holding your items and have the display screen for the items to the side.
Overall, I found his to be a pretty fun demo. I understand that this isn't the complete game and that it isn't the finished product. The problems I listed are pretty small and don't do a lot to take away from the enjoyment of the game. If you made it to the end of this to figure out if this is a game worth playing, I think you should try it out.
TLDR: Fun game with a few problems
I absolutly love this, and would love to see more if you decide to keep working on it, you've nailed the feel of a King's Field game while making it a rouge like, and I am in love with It
I hope you can keep up the project, and I would be ecstatic to buy and play it if you make it a full game!!!!!
Hey I really like this demo! If you're still wanting to make it bigger and need funding message me @Stylish_Kira, I'd love to publish it as long as I can sneak some Lunacid references in
its looking like if kings field and the roguelike genre had a child
and I love it
great job!! i hope you keep making games!