its really good and im waiting for full version but do it really cheap or free
Fiend's Isle [DEMO]
A downloadable game for Windows and Linux
Fiend's Isle is an action roguelike inspired by retro first person RPGs of the 90s. Explore procedurally generated levels, fight monsters, and uncover the secrets of the mysterious island.
The current demo version includes a preview of core mechanics and the first level of the island. If you have any feedback or thoughts, make sure to leave a comment bellow.
Fiend's Isle is in active development, so be sure to add it to follow for updates!
Music by: @ThornIzumi
|Sprint||Shift||L3, ☐, X|
|Exit (only on title/credits)||Escape|
NOTE: If you experience any serious issues like a crash or frozen game, it would be very helpful if you could download the DEBUG build and either take a screenshot or copy the text you see in the console window after any errors occur. Thanks!
|Genre||Action, Role Playing|
|Tags||Action RPG, Dungeon Crawler, Godot, Procedural Generation, Roguelike, Roguelite, Singleplayer, unspeakable|
|Average session||About a half-hour|
|Inputs||Keyboard, Mouse, Xbox controller, Playstation controller|
|Links||Steam, Steam, Twitter|
Click download now to get access to the following files:
- The Future of Fiend's IsleApr 04, 2021
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Just beat the demo and I am really looking forward to seeing the future of this game! Purple skeleton just about gave me a heart attack he was so quick!
Already wishlisted on steam!
the music makes me feel a emotion that doesnt exsit..... and i love it
fun :) I've always wanted to play Kings Fields but have never wanted to put up with the old controls, and this game manages that feeling fairly well with mouse look. The ps1 dithering and the camera bobbing add a very textured breathing feeling that ended up making for cool breather moments after combat.
There's a visual bug where the crossbow "drops" its bolt sometimes but super clean gameplay-wise
this game absolutely boggles my mind... it produces mind boggling effects....
Absolutely love Daggerfall vibes of it! Please, if you would like to release full version as paid one, consider doing it not only for Steam, but also for GOG.com, as I’d love to pay for it, but I don’t want to support binding clients.
Thank you! When the time comes, I'll remember to look into GOG, but the game will also be released here on itch!
Fun demo! Great tribute to king's field! I found the Mace (:
This formula works well together!
Very soothing, amazing demo!
Will be coming back to this one.
This is one of the best games ive seen , i love the retro art style , the ,mechanics , everything about it is a work of art
And i have a question
Will the full game be free on itch?
would love to see this get a full release
this is sick dude
I really liked this demo for Fiend's Isle. I liked the aesthetic of the game with the PS1 style going for it as well as the game mechanics itself. There's really isn't a tutorial on how to fight enemies or what the different kinds of items there are in the game, which gives you a hit of dopamine every time you discover something new. I went through the game without knowing that there was a healing mechanic that could have prevented me from dying. I didn't know that you could pick up the patches of grass on the ground and use them to heal yourself, so I kept running through areas with low hp and surviving with my top tier dodging skills.
There are a few issues I had with the game mechanics that kind of got in the way of my enjoyment of the game. The first was with the range of the attacks. Sometimes, I would swing at a slime or skeleton with my dagger, and it would miss so I would try coming closer to guarantee a hit and I would end up taking damage. Also, without some kind of crosshair marking where you're clicking, there is no sense of knowing where the attack is going to land. Therefore, I think adding a crosshair or a dot to mark the middle of the screen along with adding just a tiny bit of range to the weapons would help fix these problems.
Another issue I faced while playing is the UI of the inventory. I thought I could shoot a skeleton from far away with my crossbow and the switch over to my short sword to finish it off, but I got stuck in the middle of swapping and ended up dying because of it. To make it easier to swap weapons in the middle of combat, I would suggest making the scroll wheel bigger to display more items, since it only displays two at a time, or to make a section dedicated to holding your items and have the display screen for the items to the side.
Overall, I found his to be a pretty fun demo. I understand that this isn't the complete game and that it isn't the finished product. The problems I listed are pretty small and don't do a lot to take away from the enjoyment of the game. If you made it to the end of this to figure out if this is a game worth playing, I think you should try it out.
TLDR: Fun game with a few problems
I absolutly love this, and would love to see more if you decide to keep working on it, you've nailed the feel of a King's Field game while making it a rouge like, and I am in love with It
I hope you can keep up the project, and I would be ecstatic to buy and play it if you make it a full game!!!!!
its looking like if kings field and the roguelike genre had a child
and I love it
great job!! i hope you keep making games!
Congratulations for the amazing demo! I really enjoyed playing it.
how long it is for now? i know its in DEMO but i don`t want to download a short game so i will download it for later. (btw it looks cool)
The demo takes 10-15 minutes to play through. The full game is on hold while I try to figure out how to pay for it's development.
game looks good watching people play it, but for some reason every time I open the game on any version i just get a perma black screen with game audio
Did you try the debug build? There should be a console window that pops up with any errors you might be having.
yes i tried the debug version aswell and nothing is happening its still a full black screen I also tried to download it on my laptop and I have the same issue im sorry for troubling you
No worries! The debug build should have a separate window that pops up, you probably need to alt tab to see it. It will list any errors. Are you sure you extracted all of the files in the zip?
This is the msg im getting for the menu and yes im pretty sure I extracted the right way
WARNING: _update_root_rect: Font oversampling does not work in 'Viewport' stretch mode, only '2D'.
WARNING: set_native_icon: No small icon found, reusing 32x32 @32768 icon!
WARNING: _notification: World already has an environment (Another WorldEnvironment?), overriding.
nice game to play!
i have completed the demo.
Looks cool. Very Kings Field like
Great Game, Loved It.
what's the difference between the DEMO and DEBUG? I want to play the latest update but don't know the difference. I'm a noob with computer stuff so pls help me
This reminds me exactly of King's Field for the PS1. Very cool. I wish you the best of luck in creating this.
The gameplay is surprisingly rhythmic which makes fights interesting. Also this game really does give off the feeling of an old game much more than most games I've played.
Well would ya look at that. I've been curious if anyone had made an indie game that was inspired by the Kings Field approach to dungeon crawling. But now I find a game that succeeds in imitating its entire aesthetic. That is awesome.
I've played on the demo disc, dude it's so nostalgic, u really did captured the feeling from the King's Field series, my only complaint is that bow is freakn stroooong, everything else was so freakn good.
never played king's fields and not sure if that would be a good idea lol, so this was nice. i struggled with the controller but once i switched to M+K it was great! love this
how do i launch it on chromebook
This game isn't available for chromebooks. Either install windows on it or play the game on some other hardware.
This game has serious potential. I haven't played a first person dungeon crawler before so this is a first for me! The combat is pretty simple. Since this game is still in development and not the final product you guys did well! Can't wait to see the full release.
This demo is AWESOME. Can't wait to see more. Great job, man!
The combat is too simple. For an action roguelike, that's a bad thing. There are definitely some systems here that could be good but the game relies too heavily on its aesthetic, and without it, gives no reason to play it
The game is being based off of and inspired by old games like King's Field and Shadow Tower, where the combat was very simple. I don't think very much is subject to change, but I may be wrong.
This game was great, and way too addictive for how frustrated i was at the start, but please raise the stamina limit for the full release. I didn't feel that it was part of the difficulty, you just moved way too slowly.
Edit: Or atleast make the walking speed higher
It is very interesting and nostalgic! Great job!
Just finished the demo and I love the atmosphere and simplicity of the experience! I definitely am excited for more.
NGL i this was pretty cool feels nice starts at 1:51:01
I loved the game!!!! can't wait for the full release!!!!