Love the metal gear references and it wasn't too much either. Hope you continue to work on this, it has a lot of potential. (I did a two game vid and yours second)
A downloadable game for Windows and Linux
Classic stealth game play. Try to S rank every level!
|Action||Keyboard/Mouse||Xbox Controller||PlayStation Controller|
|Move||WASD||Left stick||Left stick|
|Hug wall||Hold direction against wall||Hold direction against wall||Hold direction against wall|
(While hugging wall)
|First person||Shift (Hold)||Y (Hold)||Triangle (Hold)|
Made in 2 weeks for the 32bit Jam 2021
--- Programming ---
--- Music, SFX, Audio Design ---
Mario Acero - SilentDrumr
--- Art (Environment / Characters) ---
--- Additional Programming ---
--- Level and Game Design ---
--- Playtesting ---
|Updated||19 days ago|
|Published||21 days ago|
|Tags||3D, Controller, Low-poly, PSX, Stealth, Third Person, Top-Down|
|Average session||About a half-hour|
|Inputs||Keyboard, Mouse, Xbox controller, Playstation controller|
- Wall hugging bug fix20 days ago
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Glad you enjoyed it. You should give Godot a shot, it's a really fun engine to work with :)
Win+G key combo says it's running at 121hz on my 60hz system. It's maxing my system fans which become loud. I think it's not frame limited at all, which I'd expect from Godot being popular. 120hz being double 60 is probably a coincidence. Anyway, it looks like it should run better, being so simple as it is.
So wait your monitor is only 60hz? I know Godot does have some problems with high refresh rates, but I don't think it should be running more then whatever your monitor is set to...
Not letting me download. Says game missing
cool retro type metal gear
Nice game, really similar concept to MGS, in particular the VR Missions one. Only compaint its that it's too short. Congrats to all involved!
It's a good tribute to MGS1.
Thanks for making a build for Linux
I like it quite a bit; made it a few levels in.
But the "wall hug" action is broken.
Why do you think it's broken? You have to hold the direction of the wall and keep holding it.
It also happens to me, it seems the character detects you are trying to hug the wall and walk at the same time.
When holding on a wall the character keeps it's walking animation and starts shaking and in some corners the camera also starts shaking trying to change it's position and returning.
I'm running on Linux in an old laptop, perhaps the problem is related to framerate and animation time.
I know. I tried that. The character just spasms out...
I just uploaded a new build that I think should fix this problem. If you give it a shot, please let me know if it's fixed.
You were right about it being a framerate issue!
The bug was occurring when the display framerate dropped below the physics processing framefrate... It should be fixed in the latest build I just uploaded.
This game was cool. I made it up to the halfway point of the level selection. I love this game art style.
Thanks for playing! The part you got stuck at requires you to crouch behind the barrels on the bridge so that the camera will pass over you :)
wall hugging broken
What do you mean by broken? You have to hold the direction of the wall.
yeah it works for like. a couple frames and then i un-snap from the wall and re-snap over and over again, dozens of times per second. it made me unable to complete one of the early levels which made me sad because the game seems really fun and i would love to keep playing but i literally can't :(
Give the latest uploaded build a shot, I think I've fixed the issue.
wall hugging fixed! :) (though only with WASD; with arrow keys a new issue is presented where walking while hugging a wall is impossible)
Amazing MGS Inspiration. This game is very good, although short. It has great potential for something more. Congrats and keep it up!
This was sick. For just 2 weeks of development, it plays, looks, and sounds great. Would love to see this project continued some day with more layers of gameplay.
4th level crashes the game for me.